Candy Smuggler
Candy was banned on your school! However, you have some savings at home that can make you a fortune if you play your cards right. Buy and sell as much candy as you can and see how much money you can make.
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Move with WASD.
Interact with E.
Pause with ESC.
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Made for the Begginers Circle Jam #2.
Made with Godot Engine.
Check out the source code at github.com/tomeyro/CandySmuggler.
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | tomeyro |
Genre | Role Playing, Strategy |
Tags | Godot, Open Source, resource-management |
Download
Download NowName your own price
Click download now to get access to the following files:
Candy Smuggler - Windows.zip 35 MB
Candy Smuggler - Linux.zip 51 MB
Comments
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Hey. I recorded a video about the Beginners Circle jam and included your game in it. If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.
My poor E key, but anyways I loved the idea of illegally dealing Dru, Candies! I meant candies. Although with how everyone's face looks it could be special candies.
This is my favorite game of the jam so far, I really feel immersed in the illegal candy trade. Also my finger hurts from mashing e too much.
The idea of a game about dealing highly illegal
drugscandies at school can be fun, however...Maybe I'm doing something wrong, but all the students are offering a price for the first candy which is less or equal than its shop value, so I can't really progress.
Price setting can also be improved. Now clicking on candy overrides what you just previously entered on the right, which is annoying, but then when you start typing the price again, it just adds numbers instead of overwriting, making the price ridiculously high, so you first have to clean it... maybe it would work better with choosing only how much you want to add to the price, something like [+1] or [+5] buttons, or even in percentage. That way you won't even need to change it when candy selection changes.
Hi! Thank you for playing!
After you give them a price, the students will always try to go to a lower price from what you say, so you need to try to sell the candy at a higher price for higher profit (if it is too high then they might flat-out refuse).
Also, after they say their price the bargain starts, and you can convince them to offer more by pressing E repeatedly. You’ll see a bar filling up, and the price increasing every time it reaches the top. If they don’t refuse your price, you can always get them to match your offer.
As for the price setting, thank you for the suggestions. I really like the [+1]/[+5] idea. I’ll try to improve it for the next update, along with other ideas and features I have in mind.
:)
Oh, so I was doing something wrong indeed. I saw the in-game text about pressing 'E' and even tried it, but maybe at the wrong moment or just didn't see that something changed. Probably I was expecting horizontal progress bar for the price increase.
Now I'm able to play.